The CJEU
yesterday handed down a judgment (case C-355/12) resolving a request for
preliminary guidance in a dispute that has arisen in Italy between the
companies Nintendo and PC Box. The roots of the conflict were PC Box’s
manufacture and sale of devices which, once installed in a Nintendo video game
console, allow users to circumvent the piracy protection system and use
counterfeit games. PC Box created the so-called homebrews expressly for use
with Nintendo game consoles, and their aim is to deactivate technological
protection measures so that consumers can play games by other manufacturers,
listen to MP3s, and watch movies and videos.
The Italian
court referred two questions to the CJEU. Firstly, whether the technological
protection measures installed by Nintendo into its consoles to prevent the use
of third-party programs, games and other content is in conformity with Community
legislation, and, specifically, whether the concept of an effective
technological measure set out in article 6 of EC Directive 2001/29 is
applicable thereto. And, secondly, which criteria should be applied to evaluate
the scope of legal protection against circumvention of effective technological
protection measures.
(i) The
first question is not without relevance, since the technological measures
adopted by the complainant consist of an encryption system installed in the
consoles and video games that prevents the use of video games lacking the
encrypted code as well as the use of any other type of software, such as that
aimed at reading MP3 files, videos or movies. According to PC Box, such
technological measures go beyond the scope of the Directive, which excludes any
type of interoperability between the console and equipment other than that of
the company which produces the system. Recital 48 of the Directive states in
this regard that the legal protection provided in respect of technological
measures “should respect proportionality and should not prohibit those devices
or activities which have a commercially significant purpose or use other than
to circumvent the technical protection.”
Nintendo 3DS AquaOpenConsole
By Evan-Amos
Via Wikimedia Commons |
However,
according to the CJEU, there is nothing in EC Directive 2001/29 applicable to
video games to suggest that Article 6.3 thereof does not refer to technological
measures such as those used by Nintendo in its consoles. The concept of an
effective technological measure is defined in a broad manner and also includes
application of protection systems including encryption of the physical housing
of video games such as the consoles themselves, which serves to prevent
interoperability with equipment or devices lacking the encrypted code.
(ii)
Secondly, the Italian court raises a question relating to the criteria or
parameters in respect of which the scope of legal protection against the
circumvention of technological protection measures should be assessed, and,
specifically, whether account should be taken of the intended use attributed by
the right holder to the product in which the protected content is inserted.
In this
regard the Court holds that further to the said recital 48 of EC Directive 2001/29, the national court should take into account criteria such as the
existence of other effective technological measures comparable to those adopted
by the complainant, which would have caused less interference with the
activities of third parties not requiring authorisation by the right holder,
the costs of different types of measures, as well as other purposes of the
devices used by the defendant aside from the circumvention of the technological
measures and the frequency with which they are effectively used by third
parties.
The fact is
that a definite conclusion cannot be drawn from the CJEU’s judgment as to
whether or not the homebrews manufactured and sold by PC Box are legal, since
the assessment thereof is left in the hands of the national court depending on
the proof of effective use provided by third parties. What has been clarified
is that the concept of the effective technological measure set out in EC
Directive 2001/29 also encompasses measures that serve to prevent the
interoperability of a console with equipment, devices and software other than
that of the company which produces the console.
By Maico Amorim
Via
Wikimedia
|
Also of interest is the CJEU’s declaration relating
to the legal definition of video games. In the Court’s opinion, video games
constitute “complex matter”, comprising not only a computer program but also
graphic and sound elements with a unique creative value, and should thus be
protected by copyright together with the entire work, in the context of the
system established by EC Directive 2001/29.
Author: Patricia Mariscal
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